To ascend, I had no choice but to create games

Chapter 293: 189 This Game is Not So Good (First Update)_1



Chapter 293: Chapter 189 This Game is Not So Good (First Update)_1

The “Heavenly Demon” was priced at about $50 and was initially released in Europe.

Following the pre-launch hype, the first day sales of “Heavenly Demon” reached 1.2 million copies, and according to the revenue-sharing ratio, Fang Cheng Studio could make about $30 million that day alone.

Seeing this number, Fang Cheng was indifferent, Xu Qingling had no concept of it, but Huang Ping was taken aback.

The revenue-sharing ratio was exorbitantly high, but since the language translation and localization issues had been dealt with, it was normal for them to ask for a higher percentage.

Moreover, the other party was a friend of Mr. Shen, so there must have been some internal discount. No matter how you look at it, the terms offered to them were quite excellent.

After telling them today’s sales volume, Hoffman, the old man, half-jokingly said, “The game’s graphics are very good. Many people bought it just for the visuals, having no idea what comes after. I can’t stop thinking about their expressions later on, it makes me want to laugh. Also, don’t bother looking at the game’s reviews, they mean nothing.”

Although Fang Cheng didn’t know why Hoffman specifically mentioned reviews, he thanked him and then started observing the Dustfire of “Heavenly Demon”.

1.2 million in sales were enough to form a very tangible flame.

What was completely different from the previous flames was the pitch-black color of “Heavenly Demon’s” flame.

It symbolized despair and fear; the pure black flames seemed eager to devour everything, turning all things around it into pure black.

Within the thick black, not a glint of light was visible, not even a shadow of hope could be seen.

Occasionally, a relaxing green hue would appear, but it didn’t last long before being consumed by the black, disappearing without a trace.

Looking at it, Fang Cheng felt relieved that he hadn’t released this thing domestically, or who knows how many people would have been driven to tears.

Focusing on the flames, he realized it might be too much.

While the color was pure and matched his expectations, after watching for a while, Fang Cheng wasn’t sure whether using such flames for enlightenment would cause any problems, given their intense concentration.

Frowning, Fang Cheng began to ponder whether or not he should use it for enlightenment.

As Fang Cheng was in a dilemma, some overseas streamers had already started their unboxing livestreams.

They had bought the physical edition of “Heavenly Demon” and exaggerated in a light-hearted tone how long they had queued, how they had clashed with the store clerks, and possibly some fabricated stories that made their purchase seem even more bizarre and exaggerated the difficulty of obtaining the game.

After getting hold of the game, they would claim that it’s a horror game from the East, but Eastern games are often known for their subtlety and sorrow, and without getting the point, you’d have no idea what the game was about.

The East was an easy topic to spark conversations about, with many people harboring vague imaginations about it. Many couldn’t even distinguish between Huaxia, Sakura, and other regions, lumping them all together as one place.

But Eric was different; he was well-versed in Eastern games, not out of affection but as a profession.

He was a nineteen-year-old energetic guy who often livestreamed high-intensity competitive games like “Hammer of Thor,” attracting viewers with his professional-level gaming, then taking on some sponsorships to introduce single-player games.

Upon receiving a sponsorship from Cayman Company, the young man furrowed his brow and exaggeratedly stuck out his tongue.

One of his sponsorship deals was for roughly 30,000 euros, but the costs were for him to calculate.

Streamers accepting sponsorships essentially assisted manufacturers in cutting the chives; some sponsorships were like small sickles, allowing the chives to grow back after being harvested.

But some sponsorships were combine harvesters that not only removed the original chives but also uprooted their roots, leaving oneself the one to cry in the end.

According to his experience, deals from Anyhell were not bad, sometimes even painless, as if they were fertilizing the chives.

However, deals from Capland could be troublesome; some were fertilizing, but others were like wildfires, necessitating mental preparation beforehand.

Shameful deals were similar to Capland’s, though lately, it seemed as if there were more combine harvesters than usual.

But Fang Cheng Studio…

Furrowing his brow, Eric couldn’t recall what kind of reputation this game company had, so he just shrugged his shoulders and put the game disc into his console.

During the installation process, he skillfully set up the camera in the living room, then started recording.

“Hi, this is Eric, your gaming expert. Today we’re going to play a game I personally really like, ‘Heavenly Demon.’ Many of you might guess which company made this game, but let’s not talk about that, let’s just play the game first,” he said.

Although he hadn’t started playing yet, Eric was already adept at introducing the game, using ambiguous language to hype up how fun the game was, giving the impression to the sponsor that their money was well spent.

However, fans familiar with him knew that the more exaggerated his praise, the more it confirmed one thing.

He took the money.

Using two camera angles to capture both the game screen and his expressions, Eric waited until the installation was complete, then started the game.

The opening of “Heavenly Demon” was filled with Eastern atmosphere, with the protagonist walking alone with a sword, surrounded by mist, and black shadows spreading behind him like ink, giving the impression that the Heavenly Demon was contained within the protagonist himself.


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