The Undying Immortal System

Addendum: Book 3 Earning and Spending Credits (Contains Some Spoilers)



Known tiers of cultivation:

Warrior TierRuler TierBloodline Tier??? Tier
Martial DiscipleMartial LordMartial SovereignMartial Saint
Martial MasterMartial KingMartial Spirit
Martial GrandmasterMartial EmperorMartial Ancestor

Credits gained upon death for each known cultivation level:

Martial DiscipleCredits AwardedMartial MasterCredits AwardedMartial GrandmasterCredits Awarded
11011,0001100,000
22022,0002200,000
33033,0003300,000
44044,0004400,000
55055,0005500,000
66066,0006600,000
77077,0007700,000
88088,0008800,000
99099,0009900,000
Peak1001010,000Peak1,000,000
Half-Step Master200Peak20,000False Lord2,000,000
Martial LordCredits AwardedMartial KingCredits AwardedMartial EmperorCredits Awarded
110,000,00011 billion1100 billion
220,000,00022 billion2200 billion
330,000,00033 billion3300 billion
440,000,00044 billion4400 billion
550,000,00055 billion5500 billion
660,000,00066 billion6600 billion
770,000,00077 billion7700 billion
880,000,00088 billion8800 billion
990,000,00099 billion9900 billion
Peak100,000,000Peak10 billionPeak1 trillion
False King200,000,000False Emperor20 billion

Purchasing a temporary reset point:

Basic cost is the number of credits gained from the current cultivation level + the number of credits gained from the next cultivation level.

The cost of a temporary reset point will double each time they are used. This doubling will reset upon a return to the permanent reset point.

Each temporary boost purchased via the System will result in the price of a temporary reset points increasing by 10% of the credits used on such boosts.

Secondary reset points are available at eight times the cost of a primary rest point.

Any items taken out of Su Fang's storage space and left in the open world will create temporal anomalies, increasing the base price of a temporary reset point.

Known cost modifiers:

Gold Bars -- +20 credits each

Spirit Stones -- +50,000 credits each

Note: Other costs and fees may apply, details unknown at this time.

The cost of increasing affinities for the five basic elements:

Note: Prices are cumulative. You can't just purchase Peak 7, you have to purchase every step before it too.

Basic AffinityPermanent CostBasic AffinityPermanent CostBasic AffinityPermanent Cost
9*Low1006*Low1,000,0003*Low10 trillion
Mid250Mid2,500,000Mid25 trillion
High500High5,000,000High50 trillion
Peak750Peak7,500,000Peak75 trillion
8*Low1,0005*Low100,000,0002*Low10 quadrillion
Mid2,500Mid250,000,000Mid25 quadrillion
High5,000High500,000,000High50 quadrillion
Peak7,500Peak750,000,000Peak75 quadrillion
7*Low10,0004*Low10,000,000,0001*Low10 quintillion
Mid25,000Mid25,000,000,000Mid25 quintillion
High50,000High50,000,000,000High50 quintillion
Peak75,000Peak75,000,000,000Peak75 quintillion

The price of a temporary affinity that only lasts one life is 10% that of a permanent affinity.

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The price of secondary affinities (wind, lightning, light, and dark) are 10x that of basic affinities.

The price of an affinity to karmic energy is 1,000x that of a basic affinities.

The price of affinities to space and time are 100,000x that of basic affinities.

Miscellaneous Items:

Misc
Mental Reversion 100 x 100^(Rank-1)
KnowledgeCost
General Knowledge priced based on the effect it will have on the world.
Note: Asking seemingly unrelated questions that tell you something important will cost the same or more than simply asking for that important information directly. Both ways of asking questions result in the same effect on the world, so the price is the same.
Western Han Language100
ItemCost
Rank 1 Minor Healing Pill10
Rank 1 Minor Healing Pill (Recurring)200
Rank 1 Minor Strengthening Pill25
Storage Bag, 10 m^31000
Su Fang's Storage Space30M per m^3
Profound-Rank Fire Seed5 trillion
Basic Robes with Cleaning and Self-Repair Formations1,000
Skill
Alchemy (Disciple Alchemist)10,000,000
Alchemy (Master Alchemist)10,000,000,000
Appraisal (Rank 1 Pills, Limited)10
Appraisal (Rank 1 Pills, Majority)5,000
Appraisal (Technique)Lvl 5 of Rank
Mental Library (Rank 1)1000
Mental Library (Additional Ranks)x10
Mental Library - Perfect Readingx10
Mental Library - Touch Readingx100
Mental Journal (Rank 1)100
Mental Journal (Additional Ranks)x10
Mastery of a Yellow-Rank fire seed100,000
Mastery of a Profound-Rank fire seed (limited)5,000,000
Mastery of a Earth-Rank spirit fire10 trillion
TechniquesCost
Rank 1 Low-Yellow -> Mid-Yellow200
Rank 1 Mid-Yellow -> High-Yellow400
Rank 1 High-Yellow -> Peak-Yellow700
Increased Rank (Disciple, Master, etc.)x100
Ex: Rank 2 Low-Yellow -> Mid-Yellow = 200*102,000
Increased Power (Yellow, Profound, Earth, Heaven)x10
Ex: Rank 1 Low-Profound -> Mid-Profound = 200*10020,000
Ex: Rank 3 Mid-Profound -> High-Profound = 400*100*100*1040,000,000

Multipliers refer to improvements of techniques of different levels. Upgrading Profound techniques cost 10x the cost to improve when compared to Yellow. They do NOT refer to improving a technique from Yellow to Profound.

Rank 1 Yellow Change Effect (with reference)100
Increased Rankx100
Increased Powerx10
Rank 1 Yellow Change Effect (no reference)10000
Increased Rankx100
Increased Powerx10

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