Volume 7 - Ch 3.9
So if it did any damage, it was insignificant.
There is also a possibility that it might rely on the type of weapon that you are currently using. If thats the case here, then the one that I am using right now is going to be completely useless, because theres no way that a Rod of Offerings is going to do more damage than a regular sword, so I cant expect much of it in terms of attack power.
Alternatively, it might be possible that Ignore Life and Death doubles the amount of the money that I would receive at the moment of claiming the bounty, but if it really worked in such a way, then why would it have such ominously-sounding name? Or the one that doubles the amount of the EXP points that I receive in exchange for not giving me Drop Items after the battle?
However, after a batch of the next few fights during which the time of the battles was extended again, I started to think that Ignore Life and Death might actually not be an offensive Skill, but rather a recovery Skill, because of how it now took as much as eight Spells to defeat a single monster.
Regardless of the Skills targets health, it remained alive after using the Skill, so I thought that the result might be different if I attack the monsters normally without using the Skill, but no, the result remained unchanged with or without me using the Skill.
However, the skill belongs to Bounty Hunter Job which is definitely an offensive-oriented Job and not a not a healing-oriented Job, which makes it all the weirder, so maybe I should ask Sherry if she can give me any additional information about it.
Sherry, is there anything else that you can tell me about the Ignore Life and Death Skill?
Hmm, let me think Ive already told you that it is used to inflict death blows onto monsters, but now recalled that it has one additional quality to it. Apparently it is easier to inflict said death blows onto monsters on the lower levels of the Labyrinths in comparison to their higher levels, and also that the more experience you get with using it, the easier it gets to trigger it and the stronger the Skill itself is going to get.
Sherry gave me further explanations. I guess all of what she just said makes sense. After all, if Ignore Life and Death could deliver a one hundred percent guaranteed death blows to my enemies every time when it was being used without any risk of failure or backfiring, then it would definitely be one of the strongest and most broken Skills in this entire game. It also probably means that the chance of triggering that Skill must also be affected by other parameters such as level.
For example, it might always activate when used against a Lv.1 monster or activate more frequently when the level of the Bounty Hunter Job increases. If we follow those rules, then that means that it will probably not activate against the monsters on this floor, since they are above Lv.10 and my Bounty Hunter Job is only at Lv.1. From what I could tell it also uses up my MP like any other normal Spell, so I at least know that this is not a cost-free Spell.
It would not be categorized as Skill if only strength was needed to use it, and its probably not a Skill that I can just force myself to use.
I take a look at the Skills of a Knight Job next.
There is no prompt to select a target in case of the Defense Skill, but there are no other options related to it either, so judging by that fact and the name of the Skill alone, Im guessing that it has to be exactly what the name implies: a Skill focused only on increasing the users defense.
That being said, I wonder if it is just going to be a flat numbers increase, or is it going to be doing anything else beside it, because when I tried using it with Durandal, I didnt notice anything being especially different from the usual, and it would be quite bad if Defense was a Skill that only activates after the caster got severely damaged. Maybe in order to check it out we should go to the lower floors to fight some weaker monsters whose attacks against me right now are going to be no more dangerous than the bites of mosquitos?
On the other hand, Intelligence Card Operation seems to work normally. Since the name itself is a little bit unclear on the specifics, I am interested in what kind of operation is possible with it, but since it involves messing around with the Intelligence Card, I guess fiddling around with it in the middle of a Labyrinth might not be a good idea, so I think itll be better for me to check it out only after well go back home today after finishing our exploration for the day.
The only Skill that was left for me to check out is Appointment. what does it do, exactly? When I activated it, I was greeted by a prompt that asked me to specify a target on which the Skill was going to be used. Since nothing so far has even remotely suggested that it is going to be an offensive Skill, so I tried to select Roxanne with it, and immediately afterwards I used Identify on her to see if my action caused some change to her status.
Uh-huh, whoops! It looks like this Skill changed something in her status indeed. Indentify revealed that Roxannes Job has now apparently been changed from Beast Warrior Lv.32 to Village Chief Lv.1.
So does that mean that the purpose of the Appointment Skill is to appoint the targeted person as a Village Chief? That is. some very specific Skill indeed. I tried to use it on Sherry and Miria to see if they could be appointed as Village Chiefs as well, but from among the two of them, it could be done only to Miria. I also tried using it on myself, but I couldnt do that either, which means that Appointment is a Skill that can be used on others, but not yourself.
Maybe I couldnt appoint Sherry as a Village Chief because she was still carrying some of the Recovery Medicine in her Item Box, much in the same vein as it was when I couldnt change my Explorer Job when I still had some Job-specific items in there, so maybe the reason why I couldnt switch Sherrys Job from Master Smith to Village Chief is because she had similar items in her own Item Box?
Since Appointment switches the assigned First Job to Village Chief, then her Master Smith Job needs to be removed first, so I took a look at the Party Job Settings to take care of that, but then I noticed that Sherry doesnt even have a Village Chief Job unlocked yet.
Sherry, do you know anything about Defense, one of the Skills of the Knight Job?
Defense? Well, just like its name implies, its a Skill thats meant to increase the users defenses by a small amount for a while after casting it. Because of that, it is usually a Skill that most people tend to keep in reserve for Floor Boss Battles or for use against particularly strong monsters.
I see. So its good for Floor Boss battles, huh?
Thats right.
So my guess was right on the money then. This is indeed a Skill that raises defense. Well, its not like I am going to need it at the current moment since with the setup that I am using now I am capable of finishing even the Floor Boss battles pretty quickly, but I am sure that it is definitely going to become pretty useful in the future.
It is a really useful Skill then, all the more so since were probably going to need a Knight in our midst. That being said, would any of you like to become a Knight?
If it is going to be of use to Master, then I would like to do it.
It will require a long period of training as a Warrior to become a Knight though.
Roxanne immediately raises her hand while Sherry shows her concern. Well, of course she would be concerned. In order to become a Knight, you need to reach Lv.30 as a Warrior first. Mirias Diver is Lv.30 already though, so its not going to be much of a hindrance.